Nintendo Switch review

Playing the Nintendo Change for the primary time is indisputably thrilling. There’s a second, nearly instantly after shifting it from one’s arms to the dock, watching the near-instant, hassle-free shift from handheld sport machine to television-based sport console, the place nearly each Polygon staffer thought the identical factor:

Holy shit. It really works.

The Change is Nintendo’s second try at a tablet-based sport console, rapidly following the discharge — and subsequent failure — of the Wii U. The place that console’s strategy combined its metaphors — tethering a wi-fi show with a standard console, and failing to ship on both — the Change is instantly extra profitable, which shouldn’t be shocking. It’s a course correction and an try and make good on the promise of the Wii U.

It feels distinctive, wholly not like the PlayStation 4 and Xbox One. The Change is absolutely its personal factor.

That stated, there’s something outstanding about seeing The Legend of Zelda: Breath of the Wild working in moveable mode, adopted by that “wow” second of docking the console and persevering with on a tv. It’s onerous to not marvel if we’re observing the way forward for moveable gaming, with Nintendo and the Change promising to bridge the hole between cellular and console.

Whereas Nintendo has corrected a lot of what doomed the Wii U on the entrance, its success on the software program entrance just isn’t solely much less clear, it’s in lots of circumstances fully opaque. As with the Wii U, the Change’s complete on-line infrastructure is being patched into the system on the identical day it reaches shoppers. None of those options, or perhaps a clear understanding of what they are going to be, had been made accessible to reviewers. This … just isn’t a superb litmus check for Nintendo’s future success on this enviornment.

Since Nintendo’s Sport Boy, the need has been to play video games — actual video games — wherever you might be. The Change affords that promise, however the particulars — or absence of element — go away quite a bit to be desired.


THE CONSOLE

The complete contents of the Nintendo Change field.

The Change appears like a chunk of significant client electronics; it couldn’t be farther from the Wii U’s plastic toy high quality.

Nintendo’s first console, the Famicom, was redesigned for the American market because the NES, aping our nation’s love affair with one other piece of significant up to date client electronics, the VCR. And the Change, greater than any Nintendo console for the reason that NES, appears like an heir to that legacy.

HARDWARE :

 

The Change is powered by a spinoff of GPU producer Nvidia’s Tegra X1
structure, together with a 4X Arm Cortex A57 CPU, and 4 GB of system reminiscence.
None of that is cutting-edge know-how — the X1 made its debut in March of
2015 — however it’s definitely probably the most highly effective know-how any console
producer has put in a handheld.

In a devoted residence console, that is much less spectacular. These are
cellular elements, designed for tablets and smartphones. Granted, it marks a
step up from the Wii U’s PowerPC-based structure, however the Change just isn’t
in the identical class because the PS4 and Xbox One (to say nothing of the PS4 Professional
or Microsoft’s Venture Scorpio, which is slated to debut this fall).

Don’t get us improper: There will probably be great-looking, great-playing software program on
the Nintendo Change. It’s launching with among the finest examples of that,
with The Legend of Zelda: Breath of the Wild. However Nintendo has all the time been
nice at making great-looking video games by itself ; we now have but to see
what third events attempting to make a title with excessive manufacturing values can
accomplish on the platform.

We have additionally skilled body price drops in Breath of the Wild whereas working
within the dock related to a tv, the place the sport runs in larger
decision than the pill’s native 1280×720. Launch software program invariably
runs worse than video games higher optimized for the platform later, so this
doesn’t imply the Change is doomed to run natively developed titles poorly
ceaselessly.

There are downsides to the sort of that Nintendo has geared up the
Change with that current compromises on the hand-held entrance as nicely. The
Change’s battery life varies relying on the duties in entrance of it, however for
a sport like Breath of the Wild, you’ll be able to count on within the neighborhood of two
and a half to a few hours. When you’re planning on taking the Change on a
prepare or aircraft, you will undoubtedly wish to convey the charging cable with you.

Whether or not it is a handheld or a house console is each on the very coronary heart of Nintendo’s technique, and likewise irrelevant. In any case, it’s each. Superficially, the Change resembles the Wii U’s GamePad insofar as it’s dominated by a display with management inputs on both facet, however the design is minimal, even spartan. Its display is simply over 6 inches diagonally, with a decision of 1280×720. The pixel density isn’t as excessive as, say, the iPhone 6S’ 326 pixels per inch, however it measures at a good 236.87 ppi, and the tip end result may be very shiny, and really sharp. And, not like the Wii U or 3DS, the Change’s show helps 10-point multitouch enter, placing it on par with trendy pill gadgets and telephones.

The Change’s show is flanked on both facet by the Pleasure-Cons. These seem at first look to be part of the Change, with offset analog sticks on both facet and a devoted set of face buttons and directional inputs, together with a house button and devoted seize button for screenshots (and, in some unspecified time in the future later this yr, video). The Change’s quantity controls and an influence button sit flush alongside the highest of the unit, together with an 1/Eight-inch headphone jack.

As a handheld machine, the Change seems self-contained, however it’s greater than that. Included with the Change is the dock, which options an HDMI output and charging port for the console. When positioned into the dock, the Change’s video output redirects nearly immediately to the tv the dock is related to.

The Change’s “console experience on a handheld” wow issue is vital, however arguably, the second the place the expertise transitions seamlessly to a television-based console setting is simply as spectacular. The phrase “it just works” is parodic in 2017, however it is a uncommon occasion the place, actually, it simply does.

THIS IS A RARE INSTANCE WHERE “IT JUST WORKS” APPLIES

 

What’s good in regards to the Change

  • Versatility: The novelty that comes with taking the console on the go has not worn off on me but. To date it has been a principally flawless expertise. Switching is nice.
  • The working system: Whereas there’s not a lot to it, the Change’s OS is zippy, clear and allows you to resume gameplay from sleep mode in seconds. Even a full powering on takes no time in any respect.
  • Native multiplayer: Whereas we weren’t in a position to check it as a result of no present video games assist it, the Change permits as much as eight tablets to be domestically related for multiplayer.
  • Display capturing: A devoted seize button on the left Pleasure-Con takes a screenshot of no matter you see onscreen. It really works simply as you’d need it to — rapidly and simply. As of now there would not appear to be possibility for recording video although.
  • Amiibos: These lovable toy-to-life figures are nonetheless a factor for the Change, so if you happen to spent cash on them in the previous couple of years, you are in luck.

For all of the legitimate issues and caveats that cling round Nintendo’s plans and launch of the Change, that is the raft on which it manages to remain afloat. Nintendo’s primary promise, of a platform that can transfer with out fanfare or effort throughout the hand-held and residential console areas, has been stored.

The class of the Change’s implementation has seen the shedding of sure expectations and traditions for Nintendo . Nintendo has made a reputation for itself for nearly a decade with handheld that may stand up to the abuse and use circumstances of a household setting. Even probably the most extravagant of Nintendo’s handhelds have been comparatively secure for kids. However the Change just isn’t a toy … which suggests it’s not indestructible the way in which a 3DS, and even the Wii U, is. You don’t wish to drop the Change on a concrete flooring, and chances are you’ll even wish to watch out throwing it in your bag.

The Nintendo Change is held up by a flimsy-feeling kickstand.

If there’s one factor in regards to the Change itself that bothers Polygon’s employees universally, it is the included “kickstand,” a plastic flap that hides the system’s micro SDHC/SDXC reminiscence enlargement slot and might theoretically be used to set the system on a tabletop. It’s a superbly advantageous idea with depressing execution; the plastic is flimsy and feels fragile, and the angle it units the Change at is much too excessive to be helpful until the system is located just under head top for gamers. The Change can also’t cost utilizing a regular USB-C cable or its included charging machine in tabletop mode — its USB-C port is on the underside of the system, and there’s no clearance for a cable to attach there.

If we did not know higher, we’d nearly say the Change was constructed with a thoughts to promote a separate tabletop stand in some unspecified time in the future. It appears sure that we’ll see such a tool sooner fairly than later.

The Change just isn’t attempting to be quite a lot of issues for lots of people; it’s attempting to be quite a lot of issues for one particular person, so appreciation of its varied permutations is on the coronary heart of how chances are you’ll consider the Change.


HANDHELD

One of many Change’s two main modes of taking part in is handheld mode, with the 2 Pleasure-Con controllers docked on the perimeters of the pill. On this mode, the complete console is moveable, like a beefed-up PlayStation Vita or an particularly lengthy iPad mini.

The video games accessible at launch don’t fill the kind of function that you could have come to depend on your pill for, however there are touchscreen-only video games on the horizon for the system. That is an fascinating scenario — on the one hand, it opens up a world of software program for the Change that can profit gamers on the go who don’t have or don’t wish to play video games on a pill or a cellphone. However, it considerably undermines the essential premise of the Change, as there’s no manner presently to make use of the Change’s touchscreen inputs whereas the system is related to a tv.

However touchscreen pill video games, whereas a pleasant worth add, aren’t what the Change was constructed for. The Change is well probably the most highly effective handheld sport console ever made, however you’ll pay for a few of that energy with battery life: The system lasts between two and a half and 6 and a half hours, with a powerhouse like The Legend of Zelda: Breath of the Wild clocking in at simply three hours. Whereas this isn’t the worst-performing handheld battery life, it definitely isn’t the sort of marathon efficiency you would possibly hope for from a day by day companion. That sort of compromise is on the core of the Change, and Nintendo has largely made a product that threads that needle.


THE DOCK

The Change’s dock is straightforward, and nondescript. Up shut, it feels a bit low-cost, however it’s additionally not designed to appear to be greater than it’s, and it hides pretty nicely. The dock elegantly facilities the console, and lowers the Change onto its USB-C charging pin utilizing the console’s personal weight. It hides its HDMI output and USB-C-based energy enter behind a panel that swings out and closes over them.

The dock consists of one USB 3.zero port (behind the identical panel that hides its HDMI output), and two extra USB ports on the left facet of the unit. We assume these aren’t USB 3.zero ports — they lack the telltale blue plastic on the within of the port, an industrywide indicator of USB 3.zero assist — and are doubtless supposed for charging a Change Professional Controller or pair of Pleasure-Cons in a Pleasure-Con Charging Grip (which the system bafflingly doesn’t ship with).

At launch, even that single USB 3.zero port’s function is unknown. At the moment, Nintendo has not acknowledged whether or not the Change will assist exterior onerous drives.


CONTROLLER(S)

The Pleasure-Cons, when related to the Change, are … advantageous. They’re an enchancment over the New Nintendo 3DS’ “analog disc” — which we are able to all now admit was all the time a horrible compromise — and so they supply higher vary of movement and resistance than Sony’s PlayStation Vita fashions. They’re not fairly what you’d demand of a devoted console controller, however they’re principally shut sufficient.

Of their protection, the Pleasure-Cons are multi-functional. Whereas console-style video games will doubtless use them each as left and proper halves of a complete, the Change really sees every Pleasure-Con as its personal controller, and it permits as much as eight of them. In supported video games, which means that gamers can every use only one Pleasure-Con, and when indifferent from the Change, every half reveals an extra pair of “shoulder” buttons when held horizontally. As well as, the correct Pleasure-Con (crimson, if you happen to ordered the “neon” Change bundle) consists of an NFC reader for amiibo assist accessed by holding the amiibo base over the analog stick. It’s somewhat wacky, however it works.

The proper Pleasure-Con additionally consists of an IR digital camera along with the gyroscopic inputs that each Pleasure-Cons have, permitting for higher constancy and extra gameplay choices. Some gamers will little question be relieved to listen to that Nintendo isn’t giving up on movement management, whilst the remainder of the trade has moved on. In any case, Nintendo is without doubt one of the few builders to persistently ship novel, entertaining explorations of movement management in its video games.

The Pleasure-Cons are, by their nature, workouts in compromise. Handheld system controls need to be constructed to account for tight storage like backpacks, purses and murses. The Pleasure-Cons account for this of their short-for-a-console analog sticks and the slim, strictly vertical alignment of their buttons and sticks. When the Pleasure-Cons are disconnected from the Change, you too can connect their provided wrist straps, which can most likely be extra comfy than Nintendo’s earlier choices in that regard. These straps are hooked up to plastic items that slide onto the “top” of the Pleasure-Cons, and add extra definition to the hidden shoulder buttons. It’s a neat approach to handle the necessity for wrist straps on controllers that received’t all the time be utilized in the identical method.

EACH JOY-CON IS A LITTLE AWKWARD IN ITS OWN WAY

Used individually, every Pleasure-Con is somewhat awkward in its personal manner. The proper Pleasure-Con (crimson, for these so inclined) has a joystick within the center, and the left Pleasure-Con (blue) has a wasteland of empty area on the correct facet. Both manner you’re getting a superb thumb stretch going if you happen to’re attempting to make use of the joystick on the previous, and the D-pad on the latter if you happen to’re utilizing the Pleasure-Cons when hooked up to the Change.

With the Change docked, there are a number of management strategies accessible, relying on whether or not you wish to spend greater than the Change’s $300 base value. The Pleasure-Cons might be indifferent from the Change and used independently, equally to the Wii’s distant controller and non-obligatory “Nunchuk.” The Change additionally comes with the Pleasure-Con Grip, which lets you slot the Pleasure-Cons into its body for one thing mainly approximating a standard console controller.

The Grip was a greater possibility than free-floating Pleasure-Cons for many Polygon employees, however it nonetheless appears like a compromise. The vertical alignment of its sticks and buttons is much less ergonomically sound than the angled association on the Xbox One, DualShock 4 and even Wii U Professional Controllers. The Grip can be the place we’ve had the largest issues with primary Pleasure-Con reliability, and it simply typically feels very low-cost. Ours is already dotted with scratches from gentle use and dealing with.

Frustratingly, the included Grip is lacking a key characteristic that Nintendo is completely satisfied to promote you: the power to cost the Pleasure-Cons. The one means accessible to cost the Change’s controllers out of the field is immediately connecting them to a docked or in any other case charging Change console — if you wish to play in your tv, you’re out of luck. Except, that’s, you’re prepared to pay further for a Pleasure-Con Charging Grip.

The Charging Grip is similar in each approach to the included peripheral, save that it has a USB-C port on its high, and that it prices $30. That is probably the most pointless nickel-and-diming within the Change’s lineup, and serves to undermine the utility of the system’s core handheld/console “switch” mechanic.


USER INTERFACE AND EXPERIENCE

The dashboard of the Nintendo Change.

The Change’s UI carries on the evolution seen in its bodily design. Gone are the bubbly, cartoonish aesthetics of the Wii U and 3DS working programs. As an alternative, the Change’s interface is fantastically easy and simply navigable, someplace between a clear pill interface and one thing extra acceptable to a console.

This final half is vital — the Change’s UI is navigable each by contact enter on the machine itself and thru a controller, and it was very important for Nintendo to accommodate each choices. Booting up the system will take you to a kind of “fast-boot” residence display, with the newest energetic sport featured on the correct and different choices on the left. The primary residence display, accessed by hitting the Change’s residence button, places video games entrance and middle in giant tiles, arrayed in a ribbon that stretches off the display to the correct — or it should stretch off the display, as soon as extra video games can be found. Beneath the video games put in on the console are six buttons, together with the eShop and system settings.

The Change UI is filled with sensible little touches. You possibly can swap between gentle and darkish themes at launch — a aid for 4K TV homeowners on employees with brighter screens, although the Change itself caps out at 1080p video output, regardless of its Tegra GPU supporting 4K resolutions in different gadgets. The theme characteristic suggests game-specific UI themes may very well be a chance later. In the meantime, the charging display appears to notice the colour of the Pleasure-Cons you’ve gotten related, which may show particularly helpful when Nintendo inevitably sells new colours of the removable controllers.

One of many largest variations the Change stakes out between itself and its trendy console opponents is very startling: Not like the Xbox One and PS4, the Change doesn’t want to put in a bodily copy of a sport to its personal inside storage earlier than you’ll be able to play it. When you purchase a sport on the retailer, you’ll be able to put it in your Change and play instantly.

This isn’t a characteristic for handheld programs — it’s simply the way in which issues work. However there’s one thing that feels positively nostalgic about placing the Breath of the Wild cartridge in a Change and with the ability to sit on a sofa and play it instantly.

The Change’s UI may very well be referred to as minimal, and even austere. It’s additionally quick, and that even applies to the overlay you’ll be able to convey up by holding the house button whereas taking part in a sport. The console could have a lot much less energy than the PS4 or Xbox One, however that’s by no means obvious whereas navigating the interface.

Little bits of the previous Nintendo are current. Deciding on a menu possibility rewards you with a delightful sound and animation. However the allure that outlined different Nintendo platforms feels largely absent, and a few Polygon employees have discovered the modifications in primary philosophy disappointing. Miiverse is gone, the Mii Parade has been canceled and the Mii maker is tucked distant in a menu within the system settings. Even StreetPass, a key characteristic of Nintendo’s handheld technique since 2011 with the launch of the 3DS, is nowhere to be discovered.

STREETPASS IS NOWHERE TO BE FOUND

After all, all of this might change, and this leaves us with considered one of our largest query marks forward of the Change’s launch this week. Many options we all know are coming aren’t but accessible on the system, locked behind an anticipated firmware replace due by launch. This consists of the power to buy software program digitally by way of the eShop, in addition to primary, bare-bones multiplayer performance and different unexciting system options. We don’t know what is going to or received’t be current as soon as that replace rolls out.

Different questions can’t be answered till the system expands past its very restricted launch lineup. We don’t know the way the Change’s UI and library administration will scale as extra video games are added.


GAMES AND OTHER EXPERIENCES

The Nintendo Change looks like a machine that’s centered solely — not even primarily, however solely — on taking part in video games. That’s not essentially a praise.

Hyperlink using by a canyon in The Legend of Zelda: Breath of the Wild.

For a launch library, the video games on supply with the Change are restricted, to be charitable. The flagship title is clearly Breath of the Wild, however that sport can be accessible on the Wii U. In any other case, there are three unique Change video games at launch, within the type of 1-2Change, Tremendous Bomberman R and Snipperclips. The opposite six launch titles are ports, with Simply Dance 2017 and Skylanders Imaginators having debuted final fall; I Am Setsuna nearly precisely a yr in the past; Human Useful resource Machine in October 2015; Little Inferno on the Wii U for that system’s launch in 2012, and World of Goo on PCs in 2008.

There are another indicators of life in March, with Blaster Grasp Zero coming subsequent week on March 9 (it should even be accessible on the 3DS). However that is arguably the weakest launch lineup for a significant console for the reason that Nintendo 64 in 1996. Breath of the Wild is a really large, excellent sport. However you is likely to be ready some time for one more title to carry your Change’s curiosity.

With different current console launches, it’s fallen by various levels to app ecosystems to compensate for a scarcity of massive video games initially. Nonetheless, that’s simply not an possibility for Change consumers, no less than proper now. The Change’s solely “app” is a picture supervisor that permits you to view and make primary edits to screenshots taken with the console’s seize performance. There’s no media participant or net browser, not to mention any streaming platforms comparable to Netflix or Hulu.

Let’s take a second for that one. The 3DS has Netflix.

That is one thing that would change, in fact, and there are hooks within the console’s OS that make streaming app assist appear doubtless, comparable to energy saving choices associated to video playback. However for now, a handheld with a fairly enticing display appears to be going underutilized.

Streaming video apps may very well be added to the Change sooner or later.

Even now — days earlier than the Change’s launch — we don’t know if companies just like the Digital Console will ever exist on the system, and we don’t actually have any thought what its eShop or different on-line components will appear to be. (The Change’s cellular app, which would be the solely place for on-line options like voice chat and organising lobbies, isn’t coming till the summer time — and even that debut will probably be a “free, limited version” of the app.)

What about backward compatibility? It definitely received’t be there for the Change’s launch, and it appears not possible even after that. This marks the primary Nintendo console for the reason that GameCube in 2001 to not assist its speedy predecessor’s video games. In the meantime, eShop purchases from different Nintendo platforms are nearly definitely not going to be suitable with the Change, however we additionally don’t know if eShop purchases made on one Change can be utilized on one other console, and whether or not these purchases will probably be tied to Nintendo accounts. Nor do we all know how simply they is likely to be transferred to the brand new Change fashions Nintendo will nearly definitely placed on sale all through the platform’s lifetime. Simply as importantly, there’s presently no approach to switch saves from one Change to a different, and we don’t know if that characteristic will probably be added for launch.


ONLINE AND UNANSWERED QUESTIONS

We noticed quite a lot of this pop-up throughout our evaluation periods.

This must be the a part of the evaluation the place we talk about the Change’s on-line components — in spite of everything, this is without doubt one of the locations the place Nintendo has probably the most to show. Nintendo has by no means shipped a really practical, trendy account system with considered one of its consoles, and its system system has all the time lagged behind even 2005 console requirements of companies and connectivity. Even probably the most die-hard Nintendo fan at this level can’t deny that Nintendo desperately wants to maneuver ahead, and the corporate has made gestures within the path of progress.

None of that’s presently current on the Nintendo Change. As an alternative, a substantial quantity of its performance is tied to a significant system replace that isn’t dwell but, and which Nintendo has not dedicated to delivering previous to the Change’s basic availability on March 3. Much more alarming, Nintendo all however refuses to reply questions in regards to the system’s pending replace, even whereas the evaluation embargo precedes it by greater than a day.

Even with that replace, there are options that Nintendo has solely dedicated to delivering throughout obscure time frames this yr. Multiplayer will roll out quickly, however voice chat — which will probably be restricted to a smartphone app exterior to the Change — received’t make its debut till someday this fall, with a beta model accessible this “summer.” The Digital Console will doubtless make a return, as Nintendo has tied it to a free sport program for its paid on-line service, however we don’t know when it should launch, what it should appear to be or, maybe most notably, in case your current purchases will switch to the Change.

We don’t know the way builders can publish on the Change — whether or not it stays a really excessive walled backyard, as with earlier Nintendo platforms, or if Nintendo has loosened the reins to compete with different consoles. We don’t know the way good friend lists or account programs will work. We don’t know if the web service will supply devoted servers. We don’t absolutely know if the dreaded good friend code system — seen as just lately as Nintendo’s iOS video games! — will return on Change.

In 2017, the methods a platform offers with on-line infrastructure, purchases and account administration could also be extra vital than some other situation, and these are all large query marks with regard to the Change. It’s not an encouraging factor, and readability is not coming anytime quickly, even after the day-one replace. It’s truthful to say that is terribly alarming, and whereas Nintendo could get some free passes, that is particularly the one space wherein it has no credit score left.


CONCLUSION

The Change is a console sandwiched between a bar of success lowered by the catastrophe of the Wii U and the appreciable floor Nintendo should make up.

In comparison with the Wii U on its deserves, the Change is a slam dunk. It takes the essential idea of the Wii U, of a tablet-based console, and fulfills the promise of it in a manner Nintendo merely wasn’t able to realizing in 2012. It’s launching with a chunk of software program that, greater than something within the Wii U’s first yr, demonstrates its inherent functionality of delivering what Nintendo says is without doubt one of the Change’s main missions: a big-budget, AAA sport that exists throughout a handheld machine and a television-connected moveable. The lives as much as its title in how simply and easily it strikes between these two worlds, in how useless easy all of it is to make one thing fairly magical occur.

However past Breath of the Wild’s check run and the gorgeous primary performance of the Change lies a subject of different obligations and necessities for an internet-connected gaming platform in 2017, and to this point, Nintendo hasn’t carried out a lot to show it is aware of what it must do to get better from years of blind eyes and cussed avoidance of recent concepts. The perfect instance that Nintendo has a finger on the heartbeat of the trendy gaming viewers is a cellular sport made by one other studio.

Nintendo has demonstrated in matches and begins that it needs to maneuver ahead, and we’re hopeful that it’ll. However because it exists proper now, days earlier than launch, the Change isn’t even a completely practical console but, and among the hardest work the corporate must do has solely simply begun. Simply as regarding, the work Nintendo is doing seems fully opaque from the surface — and Nintendo has often been glacially gradual to course-correct when the trail it’s set on has confirmed the improper one.

Nintendo’s imaginative and prescient is clearer than it’s been in years. Now the corporate must show it will probably pull all of it collectively.

THE GOOD : The Nintendo Change is a flexible hybrid sport console that simply pivots between a big-screen TV and on-the-go moveable. Its modular Pleasure-Con controllers are ingenious. The whole feels substantial and refined. Breath of the Wild is without doubt one of the finest Nintendo launch video games of all time.

THE BAD : Apart from Zelda, there are solely a handful of video games and no Digital Console. On-line options are presently a thriller. The display feels small throughout tabletop periods. Pleasure-Con format is cramped and crowded, and the left one can have connection points when wi-fi.

THE BOTTOM LINE : The Nintendo Change is a stable piece of that delivers a formidable gameplay expertise in a small chassis. However a shallow roster of launch video games past Zelda together with a dearth of different options leaves the Change feeling extra like a clean slate of unfulfilled potential on day 1.

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